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IN PERSON WORKSHOP

Characters to Animate

With Gabriel Fermanelli

 

WHAT IS IT ABOUT?

In this workshop, we’ll focus on character design for animation, exploring concepts for creating the character, analyzing resources, and analyzing features. We’ll also explore poses, acting, character rotation, and more.

The goal is to develop a character to express its personality and optimize it for use in different animation techniques.

Goals: 

Develop a character to express its personality and optimize it for use in different animation techniques

MODALITY
In person

LANGUAGE
Spanish

WHO IS IT FOR?

To anyone interested in drawing characters.

WHEN?

Saturday, November 1, 2:00 PM

WHERE?

At Escuela Da Vinci, Corrientes Avenue 2049

HOW MUCH?

25,000 ARS

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Gabriel Fermanelli

Freelance animator and director, he has collaborated with studios such as Punga, Ronda, Le Cube, and Plenty, among others. His focus is on developing character animation for commercials and branding for FOX, Cartoon Network, and Discovery Kids, always seeking to incorporate a personal and authentic style into his projects. He has also taught at the Universidad del Cine and given a series of workshops in Buenos Aires, Ecuador, and Guatemala.

www.fermanelli.com

INSCRIPCIÓN REGULAR AGOTADA

INSCRIPCIÓN COMO OYENTES:

WORKSHOP PRICE

ARS 25,000

PAYMENT METHODS:

Banco Francés

Account Number: CA$ 30555/9

Branch: 111

CBU Number: 0170111740000003055593

Alias: BARBARACERRO

Account Holder: Bárbara Cerro

Document: DNI – 31925520

HOW DO I REGISTER?

Fill out the FORM and send proof of payment to: produccion@bitbangfest.com with the subject line “Payment – Characters to Animate Workshop – First Name_Last Name”

To secure your spot in the workshop, we ask that you pay the full amount and send us proof of payment. Space is limited.

CONTENTS

Lesson 1 – Thinking about sound from the idea (sound prepro)

  • Brief framework: Why sound integration in the early stages changes decisions within animation.
  • Tools: Spotting list, sound map, audio references.
  • Guided exercise: Sound map of a micro-scene (template provided or your own material).
  • Delivery: Draft spotting list + references per team.
  • Task: Bring 30–60 seconds of your own or use provided scenes.

 

Lesson 2 – Ambiences, Foley, and Emotional Rhythm

  • Techniques: Layers of atmosphere, objects, textures, intentional silences.
  • Light recording: Foley with smartphone/interface and basic processing.
  • Voice direction: Intention, diction, micro-technical direction; checklist.
  • Delivery: Minimum viable sound bank + voice guide + free-to-use sound library and affordable subscription software.

 

Lesson 3 – Minimum Viable Original Music & Base Mix

Music: Motif/ostinato, dramatic tempo, simple instrumentation. Implementation of AI tools (Suno)
Base Mix: Balance, panning, EQ/gentle compression for clarity.
Final Deliverable: 30–60 s micro-soundtrack per team + quality checklist.
Wrap-up: Festival/market criteria and next steps.

Materials provided (downloadable):

Spotting list template (CSV/Sheets).
Sound map (editable PDF).
Voice/animation mix checklist.
Resource pack, libraries, and free software (clear licenses).

REGISTRATION

Data marked with * (asterisk) are mandatory.

✦✧★❆❈➤➣ 

INSCRIPCIÓN CERRADA

CONTACT

For inquiries, please write to produccion@bitbangfest.com

No refunds will be given to those who have registered and are unable to participate.